đđĽ WELCOME BACK, YOU CHAOS ENGINE
Disaster Will Strike 7 has a very specific kind of joy: it hands you âthe forces of natureâ like theyâre toys, points at a smug little group of nasty eggs hiding behind a ridiculous structure, and basically dares you to do something clever and mean at the same time. Itâs a physics puzzle game, yes, but it plays like a mischievous experiment. Every level feels like a tiny stage built for one perfect moment of destruction. Youâre not swinging a sword or racing a timer. Youâre studying a fragile setup, spotting the weak points, and then pressing the button that makes everything go wrong in the most satisfying way possible đ
The goal is simple and wonderfully petty: remove the bad eggs. But the way you get there is where the magic lives. Youâre not supposed to smash everything blindly. If you do, the level will shrug and say, âNice try,â while one single egg survives behind a plank like itâs laughing at you. The game wants timing. It wants angles. It wants chain reactions that look accidental but were absolutely planned.
đ§ đ THE LEVEL IS A LIE, PHYSICS IS THE TRUTH
At first glance, the contraptions look almost friendly. Wooden beams, rocks, platforms, maybe a little glass, maybe something dangling that clearly should not be dangling. Then you notice the eggs. Some are exposed. Some are tucked into corners. Some are balanced in a way that makes you nervous just looking at them. The level design is basically a puzzle made out of balance and arrogance.
What makes Disaster Will Strike 7 feel so replayable is the âone move, big consequencesâ vibe. Youâre not given endless tools. Youâre given a limited set of disasters, and the game expects you to use them like a strategist, not like a toddler with a hammer. Although, to be fair, sometimes being a toddler with a hammer works. Thatâs part of the comedy đ
Youâll start to read structures like a weird engineer. That pillar is doing too much work. That rock is begging to roll. That fragile support is holding up the entire dream. The moment you see it, you get that itch: if I trigger this at the right moment, the whole thing will collapse like it was scripted. And when it happens, it feels amazing.
đŞď¸âĄ DISASTERS THAT FEEL LIKE PERSONALITIES
The disasters themselves donât feel like generic âeffects.â They feel like different moods of chaos. Some are immediate, loud, and brutally direct. Others are sneaky, like theyâre meant to nudge the world into destroying itself. The best wins usually come from combining that mindset with patience. Not âwait foreverâ patience, but âwait one second so the rock rolls exactly where you need itâ patience.
Thereâs a specific thrill when you donât destroy the egg directly. Instead, you cause something else to do it. A beam falls. A boulder slides. A chain reaction kicks in. The egg gets crushed and you didnât even touch it. Thatâs when the game feels smartest, because itâs not about power, itâs about controlling outcomes.
And yes, sometimes youâll miscalculate and everything collapses beautifully⌠in the wrong direction. Youâll watch a perfect avalanche miss the last egg by a pixel, and youâll sit there blinking like, no way. NO WAY. Then you restart with the quiet confidence of someone who definitely learned something and is definitely not mad at an egg đ¤¨đĽ
đŻđ§Š THE REAL SKILL IS SETUP, NOT CLICKING
Disaster Will Strike 7 rewards players who stop rushing. The temptation is to fire a disaster the moment the level loads, just to see what happens. Thatâs fun for about two levels. After that, the game starts asking for intention.
You begin to look for triggers. You start identifying whatâs stable and whatâs barely stable. You try to predict how objects will bounce, rotate, slide, and settle. Itâs not complicated math, itâs more like âphysics intuition,â that gamer sense that tells you when something is about to become a problem.
The smartest feeling in the game is when you solve a level with minimal force. One well-timed disaster. One clean collapse. Everything falls into place like dominoes. It feels elegant, even though itâs literally destruction. That contrast is the hook: youâre creating chaos in a controlled way. Youâre an artist, but your paint is gravity and your canvas is a fragile tower.
đľâđŤđ FAILURES THAT ARE FUNNY, NOT PUNISHING
A big reason this series works is that losing doesnât feel like a punishment. It feels like feedback. If you fail a level, itâs usually because you were slightly off, not because the game is unfair. You aimed too early. You triggered the wrong side. You didnât account for how a block would tumble.
And those failures are often hilarious. The physics can create tiny slapstick moments: an egg survives because a plank gently protects it like an umbrella. A rock rolls perfectly⌠and stops right before doing the job. A structure collapses, but the last egg bounces out and lands safely like it has plot armor. You canât even be fully angry. Youâre annoyed, sure, but youâre also kind of impressed đ
Thatâs why itâs so easy to keep playing on Kiz10. The levels are quick. The retries are instant. And every attempt feels like youâre refining a plan, not repeating busywork.
đľď¸ââď¸đި HOW TO THINK LIKE A DISASTER MASTER
If you want to get better fast, focus on two things: leverage and timing. Leverage means you should aim for supports, not targets. Donât attack the egg if you can attack whatâs holding the egg safe. Timing means you should let the scene âcommitâ before you strike. Sometimes the best move is to wait for an object to roll into position, then trigger the disaster so it hits like a perfect cue.
Also, watch for rebound and bounce. The game loves to trick you with momentum. Something falls, hits a surface, and changes direction. If you can predict that, you can set up ridiculous solutions that feel like magic. If you canât predict it yet, thatâs fine. Youâll learn by watching. Disaster Will Strike 7 is basically a physics playground disguised as a puzzle game. Youâre allowed to experiment. In fact, youâre supposed to.
And when you finally clear a level that seemed impossible, it doesnât feel like luck. It feels like you caught the levelâs lie and replaced it with your own truth. Dramatic? Yes. Accurate? Also yes đ
đ𧨠WHY ITâS SO EASY TO GET HOOKED
This game hits that sweet spot between strategy and spectacle. Itâs satisfying for the brain because youâre solving puzzles with limited tools, and itâs satisfying for the eyes because the solutions explode, crumble, fall, and smash in a way that feels earned. Youâll keep chasing cleaner wins, funnier chain reactions, and that perfect single-disaster clear that makes you feel like a genius villain.
If you like physics puzzle games, destruction puzzles, and clever chain reactions where timing matters more than speed, Disaster Will Strike 7 is exactly that vibe. Itâs chaos you can plan. Itâs destruction you can control. And itâs a reminder that sometimes the smartest solution is⌠a perfectly placed catastrophe đđŞď¸