âĄď¸ Saiyan fists, burning sky, round one
Dragon Ball Fierce Fighting 2.7 hits like a meteorâscreen shaking, auras roaring, hair absolutely having a moment. The bell barely dings before Goku slides in with a tight jab string, Vegeta snaps a mean step-in knee, and somewhere Frieza is smirking like physics were optional. Youâre not just mashing; youâre managing ki, spacing, and that delicious precipice where a blocked string becomes a punish that flips the whole match on its head. Itâs fast, loud, and gloriously readable, like a Saturday morning turned tournament.
đ§Ź Roster that reads like a wish granted
Heroes and villains pile in with distinct tempos. Gokuâs a fundamentals machine, honest pressure and cornerstone Kamehameha. Vegeta lives for frame traps and Final Flash moments that silence rooms. Gohan grows fangs when he smells momentum and levels into terrifying efficiency. Piccolo controls space with elongated normals and that sneaky rush that says âyou guessed wrong.â Frieza zones, slices, and punishes arrogance. Cell smiles, then juggles you long enough to reconsider your hobbies. Each fighter feels like a thesis on a different fighting style, which means your thumbs will fall in love with one and flirt with three more.
đĽ Combat that rewards brains before biceps
The controls greet new players with open arms and then quietly raise a ceiling the size of Namek. Light and heavy chains feed into launcher routes, air dashes keep pressure polite but persistent, and cancels let you correct greed into genius. Ki is the heartbeatâspend it to extend combos, guard-cancel out of trouble, or cash out on a cinematic beam that lands like a full stop. Super armor isnât a free pass; itâs a dare to bait and break. The best rounds feel like arguments where every sentence ends with an exclamation point and a grin.
đŞď¸ Transformations that change the weather
This is Dragon Ball, so yes: you transform mid-fight. Hit thresholds, manage meter, and pop Super Saiyan to watch your kit bristle with new damage, different frame data, sometimes a reworked special that opens fresh routes. Vegetaâs power-up tightens his neutral and turns stray hits into meaningful threats. Gokuâs gauge-boosted Kamehameha becomes crowd control with feelings. Friezaâs higher forms turn zoning into a cruel science. The trick is timingâtransform early and bully, or hold until a single confirm becomes a checkmate. Either way, the screen glows like a concert.
đ Tag mechanics, assist swagger
In 2.7, team play sings. Tag cancels mid-string convert scrambles into corner carry; assists extend juggles or buy space when you need an exhale. A clean âswap on hitâ looks like magic: Goku launches, Vegeta enters with a knee, Goku returns for air finish, the audience forgets to blink. Rotations matterâfront-load rushdown, anchor with a zoner, or flip the script and end with a burst monster who steals rounds with one opportunity. The team meta is a toy box.
đşď¸ Arenas that punch back with personality
From tournament tiles that echo every footfall to rocky wastes where dust plumes sell weight, the stages lean into drama without swallowing clarity. The Hyperbolic Time Chamber is a clinical dream, perfect grid lines for distance reads. Planet Namek hums with radiant greens and a horizon that always feels one punch away from tragedy. The visuals never clutter hitboxes, a tiny miracle that keeps scraps honest and hype.
đŽ Modes for every power level
Arcade climbs an escalating ladder of grudges and boss spikes. Versus local is couch symphonyâbest of fives, salty runs-back, friendships dissolved then reborn. Survival tests defense as much as execution; youâll learn the value of meter economy when health bars donât refill. Time Attack flips the script with aggression puzzles: finish fast or your pride gets stamped with a rude timer. Training mode is generosity, frame data whispering from the corner while dummies block, fall, and let you dream up nonsense that becomes highlight reels.
đ Sound, sparks, and the rhythm of impact
Every hit sounds like intention. Light buttons snap, heavies thud, beams sing that high anime note that wakes nostalgia like a switch. Auras sizzle when you surge, ground cracks under armored bursts, and dramatic clashes slow the mix just enough to savor the swing. The soundtrack struts between heroic guitar and hype drums, ducking at just the right micro-moment so the last hit of your finisher lands like punctuation.
đ§Ş Combo lab revelations, or how you become scary
Youâll hop into training for âjust five minutes,â then discover routes that turn one stray jab into a corner carry, hard knockdown, meaty setup, and a polite threat to their life bar. Delay a second hit to catch air tech, burn a sliver of ki to extend with an assist, and suddenly youâve invented a vortex. Meterless conversions matter; so do post-throw shenanigans that force a guess. Record dummy reversals, lab safe-jumps, count frames until your muscle memory hums. When it clicks, your hands write sentences before your brain drafts them.
đ§ Neutral, footsies, and the art of not being dramatic
As loud as the beams are, wins start with quiet things. Micro-walk into sweep range, whiff-punish their overeager roundhouse, buffer special to confirm honesty. Super dash is a tool, not a habit; anti-air it twice and watch the match slow into your rhythm. Backdash is respect, forward dash is an opinion; use both like punctuation. If you feel stuck, take ground, take breath, make them move first. Dragon Ball fireworks are earned by these small, unglamorous truths.
đ§âđ¤âđ§ Couch rivalries, the true endgame
Fierce Fighting 2.7 was born to be yelled at. Two players, one screen, a stack of rematches, and the evolution of a meta that exists only in your living room. Youâll learn each otherâs bad habits, counter-pick with love, and agree unspoken rules until the final round when all rules evaporate and someone raw-level-threes for the story. Itâs perfect.
đ ď¸ Accessibility and feel-good polish
Input buffers are kind, so 2-in-1 cancels donât drop if your heart beats loud. Simple inputs map to complex moments; youâll still be landing stylish stuff without memorizing dissertations. Colorblind-safe auras keep transformations distinct, hit flashes avoid eye strain, and a training toggle shows input history without shaming you. The game wants you to look cool; it meets you halfway.
đ Bloopers promoted to canon
You will whiff a beam so spectacularly it could qualify as modern art. You will accidentally tag at the worst possible time and discover a miraculous happy route that deletes two health bars while your friend yells. You will drop a winning combo, eat a raw super, and learn humility. And then youâll land a pixel clutch with a last-frame vanish that makes the room stand up like someone turned gravity sideways. Thatâs the loop.
đ§ Tiny tips from tomorrowâs champion
Spend meter early to win neutral, not just at the end to flex; a single assist-extended confirm into corner often beats two raw supers. Always lab one meterless BnB and one corner route per character; panic-proof combos win tournaments in kitchens. Snap when their anchor scares you; deny their comeback story. After any hard knockdown, choose one thing on purpose: strike, throw, or baitârandomness is a tax. Vanish defensively only when it flips position; otherwise block, tech, and save meter for offense. And the oldest truth: if theyâre desperate to super dash, let them. Anti-airs pay rent.
đ Why Dragon Ball Fierce Fighting 2.7 belongs in your Kiz10 rotation
Because it captures the best of anime brawlingâtransformations that matter, combos that sing, and footsies that quietly run the showâwhile staying welcoming to anyone with a pulse and a favorite character. Because itâs beautiful without clutter, technical without homework, and endlessly replayable whether youâre chasing arcade clears or couch grudges. Five minutes buys a flashy set and a new main to lab. An hour becomes a highlight reel of beam trades, safe-jump baits, anchor heroics, and one immaculate tag combo youâll replay in your head while the kettle hums. Charge the ki, check the spacing, and let the sky light up.