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Minerics

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Minerics is a 2-player puzzle platformer on Kiz10 where red and blue miners sync jumps, flip switches, and grab gems to escape the mine. ⛏️💎

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Rating:
full star 4.4 (35 votes)
Released:
15 Feb 2021
Last Updated:
04 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
  1. ⛏️💎 TWO MINERS, ONE EXIT, ZERO PATIENCE
    Minerics has the kind of setup that sounds easy until you’re actually inside the mine and the floor starts acting like it has opinions. Two tiny miners, one red, one blue, both stuck underground, both staring at the exit like it’s a promised land. Your mission on Kiz10 is straightforward: collect the colored gems and get both miners out. The problem is the mine doesn’t just let you walk out like a polite hallway. It throws switches, doors, traps, gaps, and that classic “you need two people but you are one person” stress right at your forehead 😅.
It’s a co-op puzzle platformer, which means the real game isn’t the mine. It’s coordination. Timing. The split-second decision of who moves first, who waits, who presses the button, who jumps, who doesn’t jump, who just fell into something embarrassing. And yes, you can play alone controlling both miners, which turns your brain into a two-handed traffic controller. If you play with a friend, it turns into a different kind of chaos: the kind where you both swear you pressed the switch and nobody did 😭.
🧠🕹️ THE CONTROL FEELING: SIMPLE KEYS, COMPLICATED CONSEQUENCES
Minerics doesn’t overload you with complicated inputs. Movement is clean, platformer-basic, the kind of controls that feel familiar instantly. But the mine is designed to punish “automatic” playing. You can’t just run forward and hope. You have to read the room like you’re planning a tiny heist.
Rooms are built around cooperation puzzles. A button that opens a door for only a moment. A lever that must be held down by one miner while the other crosses. A platform that only becomes safe when someone stands in exactly the right spot. The first time you see this, you think, okay, I get it. Then you try it, and you realize the mine has a second phase: panic. Because once you move one miner into position, the other miner now has to execute a clean run while you’re juggling attention between both characters. Your eyes start flicking left-right like you’re watching a tennis match played by your own mistakes 🎾.
And the gems? Those little colored crystals are not just decoration. They are the “you didn’t fully solve it” detector. You can reach an exit and still feel incomplete because you missed a gem tucked behind a dangerous jump or a switch puzzle that looks optional until you remember the goal is to collect everything. The mine is basically saying: escape is nice, but perfection is better 😈.
💎🧍‍♂️🧍‍♂️ WHY TWO MINERS MAKE EVERYTHING MORE INTENSE
A single-character platformer is you versus the level. A two-character platformer is you versus the level plus you versus yourself. Minerics is full of moments where the correct solution is obvious… but executing it is the real challenge.
Picture this: the blue miner is standing on a pressure plate that keeps a door open. The red miner needs to run through that door, grab a gem, then come back before the door shuts. That sounds normal. But then there’s a hazard in the hallway that requires a perfectly timed jump. You jump too early, you hit something. You jump too late, you hit something. You succeed, you grab the gem, you return, and the door closes because you hesitated for half a second. Now you’re staring at the screen like you just lost a race against a clock you didn’t respect 😅.
When played with a friend, Minerics becomes a hilarious test of communication. Not deep philosophical communication. Practical communication. “Don’t move.” “Wait, move now.” “Hold the switch!” “I am holding it!” “No you’re not!” It’s the kind of teamwork game that creates instant stories, because every fail is a shared memory of nonsense. And every win feels like a tiny victory lap.
🧱⚙️ SWITCHES, DOORS, AND THE LITTLE TRAPS THAT LAUGH QUIETLY
The mine is packed with mechanisms. Switches that open paths. Doors that demand timing. Platforms that force you to commit to a route. What makes Minerics fun is that it rarely feels like one single mechanic repeated forever. It changes the flavor of the room.
Some puzzles are about positioning: put one miner somewhere stable, use their weight or presence to enable movement for the other. Some puzzles are about sequencing: you must do actions in the correct order or you lock yourself out. And some puzzles are about risk: yes, you can take the shortcut to the gem… but if you miss, you restart the entire plan and your patience evaporates like steam 🫠.
There’s also that very specific platformer tension: the jump you can do a hundred times… until you need it to work while the other miner is holding a switch and you’re thinking about two things at once. Suddenly the easiest jump becomes a boss fight. Your fingers go stiff. Your timing gets weird. You land, and you feel relief like you just disarmed a bomb, which is ridiculous because you jumped onto a small ledge in a cartoon mine. But that’s the magic. Minerics makes small actions feel dramatic.
🧩😵‍💫 SOLO PLAY FEELS LIKE YOU’RE RUNNING TWO LIVES AT ONCE
Playing Minerics alone is its own special vibe. You’re basically playing co-op with yourself, and it creates this funny internal monologue.
“Okay, red stays here. Blue goes there. Blue presses the plate. Now swap. Red runs. Don’t forget blue is still standing on that plate. Don’t get greedy. Grab gem. Return. Swap back. Move blue.” It’s like you’re narrating instructions to yourself while trying not to slip. Sometimes it feels smooth and clever, like you’re solving a smart puzzle. Other times it feels like you’re juggling two plates and one of them is on fire 🔥.
But solo play is satisfying because it turns the game into pure problem-solving. You can take your time, test ideas, learn rooms, and refine the solution until it becomes a clean routine. And once a room clicks, it clicks hard. You start seeing the logic behind it. You start predicting where the mine wants you to stand, what timing it expects, how it tries to trick you into moving too early.
🧠💥 THE BEST PART: THE MINE TRAINS YOUR BRAIN WITHOUT ASKING PERMISSION
Minerics is one of those puzzle platformers that quietly builds skills. Not in a “level up” way, but in a “you’re better now” way. You learn to observe first. You learn to identify what each miner must do. You learn not to rush. You learn to treat switches like agreements: if one miner leaves, the agreement ends.
And the gems add a nice layer of greed. Because you’re not only trying to finish. You’re trying to finish well. You’ll replay rooms because you missed one crystal. You’ll take a tougher route because it feels more complete. You’ll decide you want the clean run, the no-fail run, the run where both miners glide through like they’ve rehearsed the escape for weeks 😼.
It’s also the kind of game that makes you laugh at yourself. You’ll fail in ways that are absolutely your fault, and instead of feeling angry, you’ll feel that “okay… that was dumb” grin. Like when you forget you moved the wrong miner and step off the plate and instantly close the door on your own plans. Instant karma, mine edition.
🏁🚪 THAT EXIT DOOR FEELS LIKE A REAL DESTINATION
When you finally bring both miners to the exit after collecting everything, the room goes quiet in your head for a second. You did it. You coordinated. You solved the mechanics. You survived the mine’s little tricks. It’s a simple goal, but it feels earned because Minerics demands attention. Not constant twitch reflexes, but careful thinking with bursts of timing.
If you like two player games, co-op puzzle platformers, switch-based rooms, and that delicious “we solved it together” feeling, Minerics on Kiz10 is exactly that kind of game. Small characters, big teamwork energy, and enough clever rooms to make you say “one more level” even when you promised you were done. ⛏️💎🚪
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FAQ : Minerics

WHAT IS MINERICS ON Kiz10?
Minerics is a 2 player puzzle platform game where you guide a red miner and a blue miner, collect all colored gems, use switches, and escape each mine level together.
HOW DO YOU WIN A LEVEL IN MINERICS?
You must grab every required gem and bring both characters safely to the exit door. If one miner is missing or a gem is left behind, the level won’t feel “done” in a clean way.
WHAT MAKES MINERICS A CO-OP PUZZLE PLATFORMER?
Many rooms require teamwork: one miner holds a switch, triggers a platform, or opens a path while the other moves through. The solution is often about timing and roles, not speed.
WHY DO I GET STUCK EVEN IF I CAN SEE THE EXIT?
Usually a switch sequence is wrong or you skipped a gem route. Backtrack carefully, look for levers and pressure plates, and move one miner at a time so you don’t break your timing.
CAN I PLAY MINERICS SOLO OR IS IT ONLY FOR TWO PLAYERS?
It’s designed for 1 or 2 players. With a friend it’s faster and louder 😅, but solo play works too if you’re comfortable controlling both miners and planning your moves.
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