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Pac-Xon

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Fill the board by building walls, trap the ghosts and avoid getting hit while you claim 80% of the maze in Pac-Xon, a classic arcade puzzle on Kiz10.

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Play : Pac-Xon 🕹️ Game on Kiz10

You start Pac-Xon and the screen looks almost empty. No maze, no pellets, just a big open field with a few ghosts drifting around like they own the place. Your character sits safely on the edge, walking along the border. It feels calm for about two seconds. Then you realize what the game actually wants from you: leave the safe line, walk into that empty space, and hope you make it back before something hits you. The whole game is basically that feeling repeated over and over, only with more pressure every level.
At its core, Pac-Xon is very simple. You move with the arrow keys. When you stay on the solid border, nothing strange happens. The moment you step off the edge and into the open area, you leave a line behind you. If you manage to connect that line back to any solid piece – the outer frame or another finished wall – the game fills in the shape you just outlined, turning it into safe territory. You do not have to chase ghosts directly. You just keep stealing space from them.
The goal in each level is to cover a certain percentage of the screen, usually 80% or more. That number is the quiet enemy in the corner of your eye. Claiming a tiny slice here and there feels comfortable, but the percentage bar moves so slowly that eventually you get impatient. To really move the bar, you need to take bigger bites out of the board, and that means going deeper into the middle where the ghosts spend most of their time. That is where the game starts to feel less like a puzzle and more like a small, tense heist.
Ghosts move around continually inside the open area. They do not care about your plans. They slide across the board, bounce off walls, and sometimes head straight toward the exact line you are drawing, as if they heard your idea and decided to ruin it. There are two ways they can end your run: by touching your character directly, or by hitting the trail you are in the middle of drawing. That second rule is the one that really changes how you think. It is not enough to stay away from their bodies; you also have to protect the path behind you, like a fragile tail.
Because of that, you spend a surprising amount of time just watching movement. You walk along the border, safe for now, and track where the ghosts are going. You wait for one to drift away from an area you want to cut. You might even follow a ghost at a distance, learning how it bounces off edges, trying to guess where it will be three seconds from now. Eventually you see a gap that feels safe enough. That is when you push off the wall and draw your line, hoping nothing changes before you get back.
The early levels give you a chance to get comfortable. Fewer ghosts, slower speed, lots of open space to practice short and medium cuts. You can get away with being careless, at least for a while. Even then, there will probably be a moment where you misjudge a simple move and a ghost brushes your trail just before it closes. That short animation of your line breaking and your character being kicked back to the border is a pretty effective reminder: the game is watching closely.
As you progress, the board fills with more and different enemies. Some ghosts move in straight predictable paths, which actually makes them quite helpful once you understand their routes. Others are faster or change direction more often, forcing you to respect them even when they are on the opposite side of the screen. In later levels there may be special enemies with unique behaviors, like ghosts that can eat parts of your finished walls or pass through areas differently. These twists push you out of any routine you were starting to form.
Occasionally, small icons appear in the open space: power ups. They might slow the ghosts, speed you up, or freeze everything for a short moment. They are always tempting to grab, especially when you are in trouble. The risk, of course, is that they never appear in a perfect spot. To get one, you almost always have to step off the border and draw a new line, sometimes in a direction you did not plan. There is a little argument in your head every time: take the safe, slow route, or risk it all for a bonus that could make the next few seconds much easier.
There is a nice moment in many levels where you manage to split the board into sections. A single long cut can divide the open area into two or more separate pockets. Some ghosts end up locked in one side, while you work on the other. From that point on, the level becomes more manageable because you reduced the number of enemies you have to worry about in your current section. It feels almost like solving a puzzle: you rearranged the board in your favor instead of just reacting to it.
Of course, it does not always go that smoothly. Greed is probably the most common cause of failure in Pac-Xon. You see a big open piece of the board, imagine how much the percentage will jump, and go for a very long cut. Halfway across, a ghost that looked harmless suddenly changes direction and heads to your trail. You can see the collision coming and there is nothing you can do about it. Those are the moments where you hit restart faster than you want to admit, because you know the mistake was yours and not some random unfair move.
As the levels get harder, the game slowly teaches you a better rhythm. You learn to mix small and medium cuts instead of always chasing huge ones. You learn that sometimes it is smarter to secure a safe strip near the border, then build from that new line, rather than always starting from the original frame. You discover that watching the whole board for a second, even if it feels like “wasting time,” may save you a life later when the ghosts start clustering near your route.
One nice detail is that a run never feels completely hopeless until you actually lose that last life. Even if you make a mistake and drop back to the border with fewer chances left, the level itself does not change. You still have your captured area. You still have the same ghosts with the same habits. A bad move hurts, but it does not erase everything you have built. In that way, Pac-Xon rewards patience. If you can stay calm after a failure and keep playing carefully, you can still finish the level.
Because the controls are so simple, Pac-Xon is easy to play in short sessions. You can clear one or two levels and stop, or stay longer trying to push further into the game. The real depth comes from how you choose your lines, how you read enemy movement, and how you deal with the tension of being exposed in the middle of the board. It is the kind of game where your hands are doing something very basic, but your eyes and brain are doing a lot of quiet work in the background.
In the end, Pac-Xon works well because it combines two very old arcade ideas in a way that still feels fresh. You are not just running away from ghosts. You are slowly taking their space, turning their playground into your territory. The objective is always visible, the risks are easy to understand, and every mistake makes sense. That mix of clarity and pressure is what keeps you saying “one more try” even when you already know you should probably stop.
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GAMEPLAY Pac-Xon

FAQ : Pac-Xon

1. What type of game is Pac-Xon?
Pac-Xon is an arcade puzzle game that mixes Pacman and Xonix. You move around the edge of the board, draw walls into the empty space, and try to fill most of the screen while avoiding ghosts.
2. How do I play Pac-Xon on Kiz10?
Open Pac-Xon on Kiz10.com, use the arrow keys to move your character along the border and into the empty area, draw lines to create new walls, and return to a solid edge before a ghost touches you or your trail.
3. What is the main objective in Pac-Xon?
The main objective is to fill at least 80% of the board in each level by closing off sections of the empty space. When you complete that percentage without losing all your lives, you advance to the next stage.
4. What happens if a ghost touches me or my trail?
If a ghost hits your character directly, or touches the line you are drawing before you finish it, you lose a life and your current unfinished wall disappears. You must then start again from a safe position on the border.
5. Are there power ups in Pac-Xon?
Yes, Pac-Xon includes power ups that can slow down ghosts, speed you up, or give you other temporary advantages. These bonuses appear on the board during play and collecting them at the right time can make hard levels easier.
6. What similar games can I play on Kiz10?
If you like Pac-Xon and want more Pacman and Xonix style games on Kiz10, try these titles:
Pac-Man 3D RTX
PacMan: Championship Edition
Pac-Man.io
Green Pacman
Xonix Explorer
CrazyGames
CrazyGames

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