SpongeBob has had enough… kind of 😂🌊
Most of the time SpongeBob just laughs things off. Squidward complains, rolls his eyes, maybe mutters something dramatic about “talent,” and life in Bikini Bottom keeps moving. But in Spongebob Excludes Squidward, that patience finally snaps in the most cartoon way possible. No fists, no shouting, just pure physics chaos. SpongeBob is done being bullied, and his grand revenge plan is simple and weirdly satisfying: change the shapes of platforms and send Squidward flying off the edge.
You are not swinging punches here. You are poking at gravity. Each level is a tiny stage somewhere in SpongeBob’s world, with Squidward perched on a platform looking way too sure of himself. SpongeBob wants him off that platform. The way you do it says a lot about how your brain handles silly problems.
How the revenge actually works 🤯🧱
The main mechanic is almost deceptively simple. you click characters or objects to change their shape. Maybe a square block becomes a circle, maybe a solid platform turns into something unstable, maybe a calm little sponge suddenly rolls instead of standing still.
The moment you change a shape, everything around it reacts. Gravity tugs, edges slip, and slowly or suddenly the whole stack starts to move. Sometimes Squidward slides a little, regains his balance, and you realise you need another move. Other times one click is enough and he tumbles off his pedestal in a glorious, salty flop that feels a tiny bit more satisfying than it should.
You never just click at random for long. Very quickly you start thinking about cause and effect. If I turn this block round, it will roll. If it rolls, it might push that other piece. If that piece moves, Squidward’s platform might tilt just enough. The game doesn’t rush you. it just waits for you to notice the fragile parts of each design and poke them in the right order.
Cartoon physics with real little “aha” moments 🧠✨
Every level is basically a puzzle wrapped in a SpongeBob screenshot. Squidward might be standing on a stack of shapes that looks safe at first glance. A rectangle here, a triangle there, maybe a character wedged underneath. The trick is to stop and really look at it. Where is the weight. What happens if this part vanishes. What holds everything up.
Sometimes the answer is obvious: a single block is clearly the only thing keeping Squidward from sliding off. Other times the solution is sneaky. Maybe you have to create movement on the other side of the stage so momentum travels through the structure and only then reaches his platform. It feels a bit like tapping a domino that is four pieces away from the one you actually care about.
When a plan works, it is surprisingly satisfying. You click a character, they change shape, the tower trembles, and you watch Squidward wobble in slow motion before finally tipping over the edge. It is that classic physics puzzle joy: you saw the pattern, you guessed what would happen, and the stage proved you right.
And when you are wrong? Well, honestly, those failures are half the fun. Squidward stays standing, SpongeBob looks like he miscalculated badly, and you sit there thinking “okay, that was not my smartest idea, but it looked cool.”
Bikini Bottom drama, one platform at a time 😅🐙
The whole setup leans into the relationship between SpongeBob and Squidward in a way fans will recognise immediately. Squidward is once again annoyed, once again above it all, quite literally standing up on some platform pretending he is too good for this nonsense. SpongeBob is once again desperate to prove a point… except instead of knocking on his door or inviting him to jellyfishing, he is moving the world under Squidward’s feet.
It never turns mean spirited. This is cartoon revenge, the kind where the worst that happens is a dramatic scream, a long fall, and a goofy landing somewhere offscreen. You can almost hear Squidward yelling “SpongeBooob!” as he slides off. That tone keeps the game light. you are not here to hurt anyone, you are here to pull off goofy physics pranks until the level gives you a thumbs up.
Because each scene is compact, the game fits those tiny “one more try” moments perfectly. You fail, Squidward stays smug, you reset in a second and immediately go back in with a new idea. It feels like arguing with a very stubborn neighbor using geometry and gravity instead of words.
Learning to see the puzzle behind the joke 🧩😉
At first you will probably just click things that look clickable and see what happens. The game lets you get away with that for a few early levels, mostly to let you feel the physics. Give it a moment, though, and you will notice your brain quietly upgrading itself.
You will start asking practical questions like:
Where is Squidward standing relative to the center of the structure.
Which piece is the real support and which one is just decoration.
If I remove this character or change its shape, does the platform rotate or just drop straight down.
Little by little, you stop guessing and start predicting. After a while, you might even find yourself staring at a level for a few seconds without touching anything, running the whole chain of events in your head before you commit to a single click. When the real world plays out exactly how you imagined it that feeling of “called it” is pure puzzle game satisfaction.
Of course, the game occasionally throws something weird at you just to keep you honest. A shape behaves a bit differently than you expected, or Squidward’s weight shifts in a new way. That is when you remember you are not solving clean textbook problems; you are messing with cartoon physics in a SpongeBob world, and those rules occasionally like to laugh at you.
Quick chaos with clean controls 🖱️📱
The good news is that nothing about the controls gets in your way. Spongebob Excludes Squidward is designed to be picked up instantly. On PC you use your mouse to click characters and objects. On mobile or tablet you just tap the screen.
There is no multi button combo, no complicated gestures. If you can point at a thing and press, you can play. That means all your mental energy goes into figuring out which thing to click, not how to perform the action. If you make a mistake, it is because your idea was wrong, not because your fingers slipped over a weird control scheme.
This simplicity is what makes it such an easy game to come back to. You do not have to re-learn anything when you open it again on Kiz10 after a few days. you just jump into a level, look at Squidward’s platform, and start plotting.
Tiny levels, perfect for quick breaks ⏱️🍍
One of the best parts of Spongebob Excludes Squidward is how neatly it fits into small pieces of your day. Each level is quick. A few clicks, a bit of wobbling, Squidward falls or survives, and you are done. That makes it perfect for short breaks when you want something light but not mindless.
You can play one or two stages while you wait for something to finish, or you can let yourself get dragged into the classic “okay, last attempt… actually, one more” loop for half an hour. Both moods work. The game never demands huge sessions, but it is always ready with another odd little construction for you to topple.
Because it runs right in your browser on Kiz10, you do not need to install anything or make a big commitment before you try it. You just open the page, see SpongeBob’s face, and five seconds later you are trying to outsmart Squidward’s platform again.
Why this silly revenge story works so well on Kiz10 🎮😁
For SpongeBob fans, there is something instantly appealing about a game built entirely around gently sabotaging Squidward’s comfort. It feels like an extended punchline to years of small jokes between them. For puzzle fans, the physics challenges are real enough to be satisfying, even when you are laughing.
You get that nice mix of:
recognisable characters and humour
quick levels that respect your time
puzzles that reward actual thinking instead of random luck
And because Kiz10 is packed with other SpongeBob titles, Spongebob Excludes Squidward can easily become part of a bigger Bikini Bottom session. Play a few levels here, jump to another SpongeBob game, come back later with a clearer head to fix the one level that absolutely refused to go your way.
If you like physics puzzles where everything looks silly until you realise you are actually doing smart planning under the hood, and if you have ever secretly wanted to help SpongeBob turn the tables on Squidward just once, this game gives you that chance in the most playful way possible. One click, one wobble, one grumpy octopus sliding off a platform at a time. 😄