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Facepunch.io is a wild boxing game on Kiz10.com where you dodge, throw brutal punches, grab power orbs, and climb the arena like your fists are the leaderboard. ๐ŸฅŠโšก๐Ÿ˜ต

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Play : Facepunch.io ๐Ÿ•น๏ธ Game on Kiz10

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Rating:
full star 4.4 (18 votes)
Released:
30 Oct 2017
Last Updated:
19 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
๐—•๐—ฅ๐—จ๐—œ๐—ฆ๐—˜๐—— ๐—˜๐—š๐—ข๐—ฆ ๐—”๐—ก๐—— ๐—•๐—œ๐—š ๐—ฆ๐—ช๐—œ๐—ก๐—š๐—ฆ ๐ŸฅŠ๐Ÿ˜ˆ
Facepunch.io doesnโ€™t try to be subtle. You spawn, you see other fighters moving like hungry sharks, and your first thought is usually something like, okayโ€ฆ I will simply not die. Then you notice the orbs. The shiny little โ€œfree powerโ€ crumbs scattered around the arena, basically whispering come closer, itโ€™s safe. Spoiler: itโ€™s not safe. This is a multiplayer boxing io game where the ring is the whole world and everyone is both a threat and an opportunity, depending on how brave you feel in that exact second. You play it on Kiz10.com and the vibe hits fast: punch, dodge, grow stronger, and try to keep your run alive long enough to matter.
What makes Facepunch.io addictive is how it weaponizes confidence. The moment you land a clean hit, your brain inflates. You start drifting into bolder fights, chasing bigger targets, trying to finish people off instead of backing away. Sometimes you become a menace. Sometimes you become a donation. The game doesnโ€™t judge. It just keeps the arena moving and lets your decisions write the story.
๐—ง๐—›๐—˜ ๐—ฅ๐—œ๐—ก๐—š ๐—œ๐—ฆ ๐—” ๐— ๐—”๐—ฃ ๐—ข๐—™ ๐—ง๐—˜๐— ๐—ฃ๐—ง๐—”๐—ง๐—œ๐—ข๐—ก ๐Ÿ—บ๏ธโœจ
At a glance, the arena looks simple, almost friendly. Open space, fighters sliding around, orbs waiting to be collected. Then you realize the arena is basically a trap made out of choices. Do you farm orbs to level up and become stronger, or do you hunt for knockouts and try to snowball through aggression? Do you hover near the edges where you have room to escape, or do you drift toward the center where the action is loud and constant? Thereโ€™s no single โ€œcorrectโ€ answer, and thatโ€™s why every match feels personal.
You can play like a scavenger at first, scooping up orbs, dodging conflict, building strength quietly. It feels smartโ€ฆ until someone decides you look like an easy meal. Or you can play like a brawler, throwing punches early, forcing fights before anyone gets too powerful. That feels funโ€ฆ until you swing at the wrong time and get punished by someone with calmer movement and better spacing. Facepunch.io is always asking the same question in different ways: are you sure about that?
๐—ฃ๐—จ๐—ก๐—–๐—›๐—œ๐—ก๐—š ๐—œ๐—ฆ ๐—˜๐—”๐—ฆ๐—ฌ, ๐—Ÿ๐—”๐—ก๐——๐—œ๐—ก๐—š ๐—œ๐—ง ๐—œ๐—ฆ ๐—ง๐—›๐—˜ ๐—”๐—ฅ๐—ง ๐ŸŽฏ๐ŸฅŠ
Hereโ€™s the thing about a good arena brawler: itโ€™s not really about punching, itโ€™s about when you punch. Facepunch.io rewards timing and spacing like a strict coach with no patience for excuses. You canโ€™t just swing because youโ€™re close. You swing because youโ€™ve created an opening. You dodge because you read the opponentโ€™s angle, not because youโ€™re panicking. And yes, you will panic anyway, because sometimes the screen gets busy and your survival instincts start mashing imaginary buttons that do not exist. ๐Ÿ˜ตโ€๐Ÿ’ซ
The best fights in Facepunch.io have a rhythm. You approach, you bait a swing, you slide out, you return with a clean counter, then you reposition so you donโ€™t get third-partied by someone whoโ€™s been watching like a vulture. That last part matters. This is multiplayer. Someone is always watching. Someone is always thinking, Iโ€™ll take both of them. The arena is full of people who love stealing a win right at the end, and honestly, itโ€™s fair. Thatโ€™s the whole genre. You learn to finish quickly or disengage quickly, because staying in a messy fight too long is basically placing a โ€œfree hitโ€ sign over your head.
๐—ข๐—ฅ๐—•๐—ฆ, ๐—š๐—ฅ๐—ข๐—ช๐—ง๐—›, ๐—”๐—ก๐—— ๐—ง๐—›๐—˜ ๐—ฆ๐—œ๐—Ÿ๐—˜๐—ก๐—ง ๐—ฆ๐—ก๐—ข๐—ช๐—•๐—”๐—Ÿ๐—Ÿ ๐ŸŒˆ๐Ÿ’ช
Collecting orbs feels harmless, almost relaxing, and thatโ€™s exactly why itโ€™s dangerous. It creates a quiet kind of progression where you start noticing the difference in your presence. Early on, you feel small, cautious, polite. Later, you feel heavier, scarier, more capable. You start moving differently because you know you can win trades. You take space. You threaten. You become the problem.
But growth also creates attention. The bigger and stronger you get, the more you feel like a trophy. Players notice. They test you. They circle you. They try to bait you into a bad swing or trap you in a situation where two opponents can collapse on you at once. Thatโ€™s why smart growth is a skill by itself. You donโ€™t just collect orbs blindly. You collect them while watching angles, staying near exits, and refusing to get lured into the center of chaos unless youโ€™re prepared to handle it.
Thereโ€™s a funny moment that happens in almost every session: youโ€™re farming, everything is calm, and then you see a bigger fighter. Your brain whispers, donโ€™t. Then your ego answers, do it. And the rest is either a highlight or a lesson. ๐Ÿ˜‚
๐——๐—ข๐——๐—š๐—˜ ๐—Ÿ๐—œ๐—ž๐—˜ ๐—ฌ๐—ข๐—จ ๐— ๐—˜๐—”๐—ก ๐—œ๐—ง ๐Ÿ•บ๐Ÿ’จ
Dodging in Facepunch.io is the difference between feeling skilled and feeling hunted. The arena brawler fantasy isnโ€™t โ€œI can take any hit.โ€ Itโ€™s โ€œI donโ€™t have to.โ€ When you start dodging cleanly, the game changes. You stop taking random damage. You stop losing fights because you traded stupidly. You start winning because your opponent canโ€™t land the shot they thought was guaranteed.
And itโ€™s not just sideways movement. Itโ€™s patience. Itโ€™s letting someone swing first. Itโ€™s stepping into range and stepping out again, like youโ€™re tapping on their nerves. Itโ€™s a little psychological too. If you dodge well, people get frustrated. Frustrated players swing early. Early swings get punished. Punishing early swings is basically the entire personality of Facepunch.io once you level up your own calm.
Of course, you can also play chaotic and still have fun. Sometimes the best moment is running into a crowd, swinging like a hurricane, and surviving purely on audacity. Not optimal. Extremely entertaining. ๐ŸŒช๏ธ๐ŸฅŠ
๐—ง๐—›๐—˜ ๐—Ÿ๐—ข๐—•๐—•๐—ฌ ๐—œ๐—ฆ ๐—™๐—จ๐—Ÿ๐—Ÿ ๐—ข๐—™ ๐—ฆ๐—ง๐—ข๐—ฅ๐—œ๐—˜๐—ฆ, ๐— ๐—ข๐—ฆ๐—ง๐—Ÿ๐—ฌ ๐—ง๐—ฅ๐—”๐—š๐—˜๐——๐—œ๐—˜๐—ฆ ๐Ÿ“–๐Ÿ˜ฌ
One match youโ€™ll get a lobby of careful players, everyone farming, everyone circling, fights happening in clean little duels. Another match is pure chaos, nonstop punching, people colliding, knockouts happening every few seconds like the arena is allergic to peace. You adapt without noticing. You start reading what kind of lobby youโ€™re in and changing your approach. In a calm lobby, you can grow safely. In a chaotic lobby, you either fight early or you get caught in somebody elseโ€™s mess.
The game also teaches you humility in a very fast way. You can be doing great, stacked with power, winning fightsโ€ฆ and then you get clipped by someone you didnโ€™t see. A tiny mistake, a bad angle, a greedy chase, and suddenly youโ€™re gone. Facepunch.io is a short story generator. The stories are mostly about overconfidence. ๐Ÿ˜…
๐—›๐—ข๐—ช ๐—ง๐—ข ๐—ฆ๐—ง๐—”๐—ฌ ๐—”๐—Ÿ๐—œ๐—ฉ๐—˜ ๐—ช๐—œ๐—ง๐—›๐—ข๐—จ๐—ง ๐—ฃ๐—Ÿ๐—”๐—ฌ๐—œ๐—ก๐—š ๐—Ÿ๐—œ๐—ž๐—˜ ๐—” ๐—–๐—ข๐—ช๐—”๐—ฅ๐—— ๐Ÿ›ก๏ธ๐Ÿ”ฅ
If you want to improve, focus on three things that sound boring but feel powerful. First, pick fights you can actually finish. Long fights invite third parties. Second, donโ€™t swing just because youโ€™re close. Make them commit, then punish. Third, treat the arena like it has traffic laws. Donโ€™t chase through crowded zones unless youโ€™re ready for someone to cut you off.
Also, learn to leave. Leaving a fight is not weakness. Leaving is strategy. The best players survive longer because they reset when needed, grab orbs, return stronger, and pick a better moment. The worst players die because they chase one more hit with tunnel vision and forget the world exists around them. And yes, the world exists, and it wants you out. ๐Ÿ˜ˆ
Facepunch.io on Kiz10.com is that perfect mix of simple and sweaty. Simple enough that anyone can jump in and start swinging. Sweaty enough that youโ€™ll start caring about spacing, timing, and movement like youโ€™re training for a tiny digital championship. Youโ€™ll laugh, youโ€™ll get salty, youโ€™ll say โ€œthat was my win,โ€ and youโ€™ll queue again because you know the next run could be cleaner. And when you finallys get that match where youโ€™re dodging perfectly, collecting orbs efficiently, landing counters like you planned themโ€ฆ it feels unfairly good. ๐ŸฅŠ๐Ÿ†

Gameplay : Facepunch.io

FAQ : Facepunch.io

1) WHAT IS FACEPUNCH.IO ON KIZ10.COM?
Facepunch.io is a multiplayer boxing io arena game where you punch and dodge rivals, collect power orbs to grow stronger, and survive longer to climb the leaderboard.

2) HOW DO I GET STRONGER FAST IN THIS BOXING ARENA?
Gather orbs efficiently while staying safe, avoid crowded fights early, and build power before taking risky duels so you can win trades and finish knockouts quicker.

3) WHATโ€™S THE BEST WAY TO WIN MORE FIGHTS?
Use spacing and timing. Bait an opponentโ€™s swing, dodge to the side, then counter when theyโ€™re exposed. Clean counters beat panic punching almost every time.

4) WHY DO I KEEP DYING AFTER A BIG FIGHT?
Because long duels attract third parties. Finish fast or disengage fast, then reposition and heal your momentum by collecting orbs away from the crowd.

5) IS FACEPUNCH.IO MORE ABOUT REACTIONS OR STRATEGY?
Both matter, but smart movement wins. Quick reactions help you dodge, while route choice and fight selection keep you from getting trapped by stronger players.

6) SIMILAR FIGHTING .IO GAMES ON KIZ10.COM
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