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He Likes The Darkness

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He Likes The Darkness is a puzzle-adventure platform game on Kiz10 where you grab stars, dodge traps, and reach the portal before the shadows catch up. ๐ŸŒ‘โญ

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Rating:
full star 4 (12 votes)
Released:
29 Nov 2017
Last Updated:
19 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
๐“๐ก๐ž ๐ƒ๐š๐ซ๐ค๐ง๐ž๐ฌ๐ฌ ๐ˆ๐ฌ๐งโ€™๐ญ ๐‰๐ฎ๐ฌ๐ญ ๐€ ๐๐š๐œ๐ค๐ ๐ซ๐จ๐ฎ๐ง๐ ๐ŸŒ‘๐ŸŽฎ
He Likes The Darkness starts with a simple truth: youโ€™re not here to fight the darkness, youโ€™re here to move through it. The game has that clean, old-school puzzle-adventure vibe where every level is a small challenge box, but it never feels boring or slow. You step into a world that looks calm at first glance, then you notice the timing traps, the awkward jumps, the tiny corridors that demand precision, and the way the darkness feels like a character with an attitude. On Kiz10, it plays like a quick, satisfying platform puzzle where the goal is always clear: collect stars to unlock the portal and keep going. Easy to understand, tricky to master, and just stressful enough to make victory feel real.
๐’๐ญ๐š๐ซ๐ฌ ๐€๐ซ๐ž ๐˜๐จ๐ฎ๐ซ ๐Š๐ž๐ฒ๐ฌ, ๐๐จ๐ญ ๐ƒ๐ž๐œ๐จ๐ซ๐š๐ญ๐ข๐จ๐ง โญ๐Ÿšช
The stars are the heartbeat of the level design. They arenโ€™t just collectibles sprinkled around for fun; theyโ€™re the actual gatekeepers of progress. Youโ€™ll see a portal sitting there like the finish line, but it wonโ€™t open for you unless youโ€™ve done the work. That creates a nice pressure because youโ€™re not simply sprinting to the end. Youโ€™re planning routes. Youโ€™re deciding whether to grab the star thatโ€™s safe and obvious first, or risk the one thatโ€™s sitting near a hazard like itโ€™s bait. And yes, sometimes it is bait. The game enjoys testing your patience and your greed in equal measure.
Whatโ€™s satisfying is how quickly you learn to read each room. Your first attempt might be messy, a little improvised, maybe even lucky. Then you replay the level and suddenly youโ€™re cleaner, faster, less panicked. You start thinking like a puzzle player. Whereโ€™s the safest return path? Whereโ€™s the point of no return? If I jump now, do I lock myself out of a star? Itโ€™s that kind of thinking, but it never becomes a lecture. It stays playful, snappy, and rewarding.
๐“๐ก๐ž ๐๐จ๐ซ๐ญ๐š๐ฅ ๐…๐ž๐ž๐ฅ๐ฌ ๐‹๐ข๐ค๐ž ๐€ ๐๐ซ๐จ๐ฆ๐ข๐ฌ๐ž โœจ๐ŸŒ€
Thereโ€™s something motivating about a portal as the level exit. Itโ€™s not a door you casually walk through, itโ€™s a โ€œyou earned thisโ€ moment. In He Likes The Darkness, the portal is a constant reminder that you can finish the stage, but only if you solve it properly. That turns each level into a compact adventure: enter, explore, collect what you need, and escape with a clean run. When you finally see the portal activate after collecting the last star, itโ€™s a tiny burst of relief, like the game exhaling and letting you leave.
And because the levels are bite-sized, you naturally fall into that โ€œone more levelโ€ loop. Itโ€™s not demanding a long commitment; itโ€™s offering quick wins that stack. You clear a stage, you feel good, you move on. The pacing is perfect for Kiz10 because itโ€™s instant to jump in and still feels like progress even if you only play for a short session.
๐‚๐จ๐ข๐ง๐ฌ, ๐‚๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ๐ฌ, ๐€๐ง๐ ๐“๐ก๐ž ๐“๐ž๐ฆ๐ฉ๐ญ๐š๐ญ๐ข๐จ๐ง ๐“๐จ ๐†๐ž๐ญ ๐†๐ซ๐ž๐ž๐๐ฒ ๐Ÿช™๐Ÿ˜…
Coins add a second layer thatโ€™s quietly addictive. Stars are the requirement, coins are the temptation. You donโ€™t need to grab every coin to finish, but once you notice they unlock new characters, the whole mood changes. Suddenly youโ€™re not only solving the level, youโ€™re styling your future runs. Itโ€™s a small reward system, but it works because it makes you care about your performance beyond โ€œdid I finish.โ€ Coins encourage replay. They whisper, you can do better than that. And theyโ€™re right.
Unlocking characters also keeps the game feeling fresh. Even if the gameplay core is consistent, changing who you play as can make the experience feel lighter, funnier, more personal. Itโ€™s that classic arcade trick: give the player something to chase that doesnโ€™t break the rules of the game. Youโ€™re still doing the same puzzle-platform challenge, but youโ€™re doing it with a new look, which is enough to make your brain go, okay, letโ€™s run it again.
๐๐ฎ๐ณ๐ณ๐ฅ๐ž ๐๐ฅ๐š๐ญ๐Ÿ๐จ๐ซ๐ฆ๐ข๐ง๐  ๐“๐ก๐š๐ญ ๐‘๐ž๐ฐ๐š๐ซ๐๐ฌ ๐‚๐š๐ฅ๐ฆ ๐Œ๐จ๐ฏ๐ž๐ฌ ๐Ÿง ๐Ÿ•น๏ธ
This is where He Likes The Darkness wins people over: itโ€™s not about raw speed, itโ€™s about clean decisions. You can absolutely rush, and sometimes rushing works, but the game is built to reward careful timing. When a jump is tight, itโ€™s tight for a reason. When a route looks obvious, it might still be a trap if you donโ€™t think about your landing. The levels feel designed by someone who likes watching players learn. Not suffer endlessly, just learn.
If you enjoy puzzle games where the solution is movement, this hits the spot. Youโ€™re not sitting still doing math. Youโ€™re solving with jumps, timing, and small path choices. Itโ€™s very physical in the way good platform puzzles are physical: your hands and your brain work together. Youโ€™ll have moments where you get stuck for a few tries, then suddenly it clicks and you clear the room smoothly. That โ€œclickโ€ is the reward. It feels earned, not given.
๐“๐ก๐ž ๐•๐ข๐›๐ž: ๐ƒ๐š๐ซ๐ค, ๐๐ฎ๐ญ ๐๐จ๐ญ ๐‡๐ž๐š๐ฏ๐ฒ ๐ŸŒ˜๐Ÿ™‚
Despite the title, this isnโ€™t a grim horror experience. Itโ€™s more like a moody puzzle-adventure with a shadowy theme, the kind of game where darkness is a setting and a personality, not a nightmare. Thatโ€™s important because it keeps the tone approachable. You can focus on the fun of solving levels, collecting stars, and chasing coins without feeling overwhelmed. The gameโ€™s challenge comes from clever layouts, not from trying to scare you.
That also makes it feel friendly for a wide audience. If you like platformers, youโ€™ll enjoy the movement. If you like puzzles, youโ€™ll enjoy the routing and timing. If you like collectible progression, youโ€™ll enjoy stacking coins for unlocks. Itโ€™s a neat blend, and it stays consistent with what it promises: a puzzle-adventure where the darkness is part of the charm.
๐–๐ก๐ฒ ๐ˆ๐ญ ๐–๐จ๐ซ๐ค๐ฌ ๐’๐จ ๐–๐ž๐ฅ๐ฅ ๐Ž๐ง ๐Š๐ข๐ณ๐Ÿ๐ŸŽ ๐ŸŽฏโญ
He Likes The Darkness is a good example of a browser game that respects your time. It gets you into gameplay fast. It gives you a goal you understand instantly. It rewards you with progress every few minutes. And it offers optional mastery through coins and character unlocks without forcing grind. The levels feel like little puzzles you can solve in your own style: safe and steady, or risky and fast, depending on your mood.
If youโ€™re the type of player who likes clean platform challenges, collectible stars, and portals that feel like mini finish lines, youโ€™ll find yourself sticking around. Youโ€™ll replay levels to perfect routes. Youโ€™ll grab coins you skipped. Youโ€™ll unlock a new character and immediately want to see them in action. And at some point youโ€™ll realize the title is accurate in a funny way: the darkness likes youโ€ฆ because you keep coming back. ๐ŸŒ‘โญ

Gameplay : He Likes The Darkness

FAQ : He Likes The Darkness

1) What is He Likes The Darkness on Kiz10?
He Likes The Darkness is a puzzle-adventure platform game where you collect stars to open a portal, grab coins for unlocks, and clear level-by-level challenges on Kiz10.
2) How do I finish a level?
Collect the required stars, then reach the portal exit. The portal wonโ€™t activate until youโ€™ve gathered enough stars, so plan your route before rushing in.
3) What are coins used for?
Coins are optional rewards that help you unlock new characters. They also encourage replaying levels to improve your runs and collect everything cleanly.
4) Is this game more puzzle or platform?
Itโ€™s a mix: platform movement is how you solve the puzzles. Timing, safe jumps, and choosing the right path matter just as much as quick reactions.
5) Any tips for collecting stars without getting stuck?
Try to clear the hardest star first, keep an escape route in mind, and avoid jumping into narrow areas until youโ€™re sure you can return to the portal safely.
6) Similar puzzle-adventure games on Kiz10
Total Party Kill
HellBound Inc.
Dual Ghost
Escape from the Portal
Portal: The Flash Version
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