Kiz10 Games
Kiz10 Games
Home Kiz10

Regular Show: First Punch 2

4.3 / 5 107
full starfull starfull starfull starhalf star

Regular Show: First Punch 2 is a side-scrolling fighting game on Kiz10 where Mordecai & Rigby throw nonstop punches, grab weapons, and try to stay spotless. đŸ‘ŠđŸ› ïžđŸ”„

(1329) Players game Online Now

Related Games

Play : Regular Show: First Punch 2 đŸ•č Game on Kiz10

🎬👊 THE MOMENT IT STARTS, IT DOESN’T LET YOU BREATHE
Regular Show: First Punch 2 has that classic “Cartoon Network chaos” energy where everything looks playful
 right up until the first thug runs at you and you realize the only language today is fists. It’s a side-scrolling beat ’em up fighting game on Kiz10.com, built for nonstop action: you move forward, you brawl, you snatch whatever weapon is nearby, and you try to finish the level without getting tagged. That last part sounds simple on paper. In real life? Your ego will beg for mercy.

The game doesn’t try to be deep in a boring way. It’s deep in the fun way, the “I can play aggressive but I can also play smart” way. The screen keeps pulling you to the right like a conveyor belt into trouble, and your job is to stay in control while the world throws enemies at you like it’s testing your patience for fun.

đŸ•čïžđŸ˜€ BUTTONS, INSTINCTS, AND THAT ONE FRIEND WHO ALWAYS JUMPS TOO EARLY
If you’ve played scrolling brawlers before, you’ll feel the heartbeat immediately. Walk, punch, kick, chain hits, manage spacing. But Regular Show: First Punch 2 adds its own flavor by leaning into speed and crowd pressure. Enemies don’t wait for you to finish feeling cool. They show up in groups, they slide in from angles you didn’t expect, and they love punishing the exact second you get greedy.

And greed is inevitable. You land a clean hit, you think “I can extend this,” and then another enemy taps you from the side like a petty reminder that you’re not the main character
 unless you earn it. So you start learning the rhythm: quick strings, quick resets, quick movement. It becomes less about mindless punching and more about flow.

There’s this funny psychological shift that happens too. At first you’re just trying to win. Then you start trying to win clean. The game’s whole “don’t take damage” vibe crawls into your brain and suddenly you’re fighting like you’re allergic to getting touched. One sloppy hit feels personal. Like the game just smudged your sneakers.

đŸ„ŠđŸ”„ COMBOS THAT FEEL LIKE A MIC DROP (UNTIL THEY DON’T)
The best part is when you get into that smooth combo groove. Punches land, kicks land, enemies stagger in the right direction, and you feel like you’re conducting a very violent orchestra. That’s the beat ’em up magic: you’re not just pressing buttons, you’re creating momentum.

But the game loves the combo trap. The combo trap is when you keep swinging because it feels good, not because it’s safe. The screen gets busy, your eyes lock onto one enemy, and your brain forgets there are other hands attached to other enemies. You’ll be mid-string, feeling unstoppable, and then—bonk—someone interrupts you. The combo ends. Your confidence evaporates. You do that tiny, silent pause like “okay, rude.” 😅

So the real skill becomes knowing when to end your own combo on purpose. That sounds weird, but it’s true. Stopping at the right time is what keeps you alive. Good players don’t just attack well; they stop attacking well.

đŸ§±đŸ‘„ CROWD CONTROL: WHERE MOST RUNS DIE
The hardest enemy in Regular Show: First Punch 2 isn’t a single tough thug. It’s the moment the screen gets crowded. Two enemies? Fine. Three? Manageable. Four or more? Now it’s a little storm of elbows and regret.

Crowd control is all about keeping everyone in front of you, not letting yourself get pinched, and not chasing one target into a corner where your movement gets strangled. Corners are where dreams go to get slapped. You think you’re finishing someone off, and then you realize you’ve boxed yourself in. The game politely ends your confidence with a quick hit you couldn’t react to.

When you play it smart, you start doing small things that feel pro without trying: backing up half a step to line enemies up, using quick hits to create space, slipping out of bad angles, and resetting the fight before it turns messy. It’s a very satisfying loop because it feels like you’re improving as a player, not just rolling dice.

đŸ› ïžâš”ïž WEAPONS: CHAOS IN YOUR HANDS, PROBLEM-SOLVING IN DISGUISE
Weapons are where the game gets extra fun. Kicks and punches are your base language, but weapons turn the fight into a momentary power trip. You grab something and suddenly the same enemies that felt annoying now feel like paper targets. It’s satisfying, and it also changes your decision-making.

Because weapons create a temptation too: you want to rush. You want to swing big and fast and clear the screen like you’re cleaning a messy room. But rushing can still get you clipped. So it becomes this funny balance: use the weapon to control the crowd, but don’t let it make you reckless.

There’s a nice “street brawler” fantasy here. You’re not a knight. You’re not a space marine. You’re just in a ridiculous cartoon fight, picking up whatever works, using it until it doesn’t, then going back to fists like “fine, I’ll do it the hard way.” đŸ˜€

🎭😂 REGULAR SHOW ENERGY: VIOLENCE, BUT MAKE IT ABSURD
What keeps the whole thing light is the Regular Show vibe. The show’s humor is basically “ordinary day becomes unhinged,” and that’s exactly how the fights feel. You’re just trying to get through a level and suddenly you’re surrounded, you’re swinging, you’re dodging, you’re grabbing weapons, and your brain is doing that classic gamer monologue: okay okay okay, calm down, don’t get hit, don’t get hit—WHY DID I GET HIT?!

It’s intense, but it’s not heavy. The game wants you to laugh at the chaos, even while you’re trying to play perfectly. And it’s ideal for quick sessions on Kiz10.com because the action starts fast and the feedback is immediate. You know exactly why you got hit. You know exactly what you should’ve done. And that makes you restart with that dangerous thought: I can do this cleaner.

😈🧠 HOW TO STAY CLEAN WITHOUT PLAYING LIKE A COWARD
If you want to take less damage, the biggest rule is simple: stop chasing. Chasing is how you get clipped. Instead, let enemies come to you, keep them in front, and attack in short, controlled bursts. Think “hit, reset, reposition,” not “hit forever.”

Also, watch the side angles. Most damage comes from the stuff you aren’t looking at. If you feel the fight getting wide, back up a step and tighten it. Make the enemies line up. Make them share space. A straight line of enemies is manageable. A semi-circle of enemies around you is a disaster waiting to happen.

And yeah
 sometimes you should just walk away for a second. Not because you’re scared, but because you’re resetting the battlefield. That tiny retreat is often the difference between a clean run and a run that ends with you getting tapped by the last enemy you forgot existed.

đŸđŸ”„ WHY IT’S ADDICTIVE ON KIZ10.COM
Regular Show: First Punch 2 is one of those browser brawlers that gets stronger the more you play. First run, it’s funny chaos. Second run, you’re learning spacing. Third run, you’re hunting for cleaner combos. Next thing you know, you’re replaying a level just because you’re convinced you can finish it without taking a single hit, like you’re trying to impress an invisible audience.

If you like beat ’em up fighting games, side-scrolling action, combo chaining, crowd control, and that sweet “I’m getting better” feeling, this one fits perfectly. Pick a fight, keep moving, grab a weapon, and try to stay untouched while the screen keeps throwing trouble at you. Good luck. You’re going to need it. đŸ‘ŠđŸ”„đŸŽź

Gameplay : Regular Show: First Punch 2

FAQ : Regular Show: First Punch 2

What is Regular Show: First Punch 2 on Kiz10?
Regular Show: First Punch 2 is a side-scrolling beat ’em up fighting game where you punch, kick, and use weapons to defeat thugs across challenging levels on Kiz10.com.
How do I avoid taking damage in this brawler?
Keep enemies in front of you, attack in short combo bursts, and reposition often. Most damage comes from side angles when you chase too far or get surrounded.
Are weapons important in Regular Show: First Punch 2?
Yes. Weapons help you control crowds faster and clear enemies safely, but you still need good spacing because reckless swings can get you interrupted.
What’s the best way to handle multiple enemies?
Back up slightly to line enemies up, don’t get trapped near corners, and use quick hits to create space. Crowd control is more important than big damage.
Is this game more arcade action or story-driven?
It’s arcade action first: fast stages, constant fights, simple goals, and replay value focused on cleaner runs, better combos, and less damage taken.
SOCIAL NETWORKS facebook Instagram Youtube icon X icon
CrazyGames
CrazyGames

Contact Kiz10 Privacy Policy Cookies Kiz10 About Kiz10
GAME HUB
Share this Game
Embed this game
Continue on your phone or tablet!

Play Regular Show: First Punch 2 on your phone or tablet by scanning this QR code! It's available on iPads, iPhones, and any Android devices.

Advertisement
Advertisement