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Another Pretentious Game

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Another Pretentious Game is a line-drawing puzzle game on Kiz10 where you sketch a wiggly โ€œsnakeโ€ path, grab every orb, and try not to mess it up at the last second. ๐Ÿ–Š๏ธ๐ŸŒ€

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Rating:
full star 4 (15 votes)
Released:
29 Mar 2016
Last Updated:
20 Feb 2026
Technology:
FLASH
Platform:
Browser (desktop, mobile, tablet)
๐—ช๐—˜๐—Ÿ๐—–๐—ข๐— ๐—˜ ๐—ง๐—ข ๐—ง๐—›๐—˜ ๐— ๐—ข๐—ฆ๐—ง ๐—ฆ๐—˜๐—ฅ๐—œ๐—ข๐—จ๐—ฆ ๐—ฆ๐—œ๐—Ÿ๐—Ÿ๐—ฌ ๐—ฃ๐—จ๐—ญ๐—ญ๐—Ÿ๐—˜ ๐Ÿง๐ŸŽญ
Another Pretentious Game has the kind of title that sounds like itโ€™s about to lecture you while sipping espresso. And then you press play on Kiz10 and realize itโ€™s actually about something far more dangerous: your own shaky hand. ๐Ÿ˜… This is a drawing puzzle that turns a simple idea into a tiny spiral of obsession. You donโ€™t move a character. You donโ€™t run and jump. You draw. You create a line that behaves like a living little snake, you drag it across the screen, and you try to collect the colored balls without touching the wrong stuff or getting sloppy with your path. Itโ€™s minimal, itโ€™s clean, itโ€™s weirdly dramatic for a game where the main action is โ€œdraw a noodle and donโ€™t ruin it.โ€ ๐Ÿ–Š๏ธ๐ŸŒ€
The first levels make you feel confident, almost smug. Like, yeah, okay, I understand. I draw the line, I pull it around, I collect the targets, I win. Easy. Then the game starts adding spacing pressure, angles that mess with your brain, and placements that force you to think in curves instead of straight lines. Suddenly youโ€™re not just drawing. Youโ€™re planning. Youโ€™re rehearsing a route in your head like youโ€™re about to perform it on stage. Your cursor becomes this nervous little actor. Your line becomes the costume. The colored orbs? The audience, silently judging every wobble. ๐Ÿ˜ญ๐ŸŽฌ
๐——๐—ฅ๐—”๐—ช๐—œ๐—ก๐—š ๐—” ๐—ฆ๐—ก๐—”๐—ž๐—˜ ๐—ง๐—›๐—”๐—ง ๐—›๐—”๐—ง๐—˜๐—ฆ ๐—ฃ๐—ข๐—ข๐—ฅ ๐——๐—˜๐—–๐—œ๐—ฆ๐—œ๐—ข๐—ก๐—ฆ ๐Ÿ๐Ÿง 
Hereโ€™s the secret: the line you draw is not just a line. Itโ€™s a commitment. Once you sketch it, the game asks you to drag and guide that shape through space as if it has mass, length, and a personality thatโ€™s slightly offended by sudden turns. If you draw too short, youโ€™ll struggle to reach everything cleanly. If you draw too long, youโ€™ll whip the tail into something you didnโ€™t mean to touch. If you draw it messy, it will move messy. And the game will absolutely let you experience the consequences of your own art. ๐Ÿ˜Œโžก๏ธ๐Ÿ˜ฌ
Thatโ€™s why it feels so satisfying when you get it right. You start thinking like a puzzle solver and a choreographer at the same time. You donโ€™t just โ€œgo toward the next orb.โ€ You consider the order. You consider the safest approach. You consider the way your line bends when you drag it. You learn to leave yourself room, like youโ€™re parking a long vehicle in a tight city street. And when you pull off a clean sweep, collecting everything in one smooth motion, it feels elegant. Not because the graphics are shouting at you, but because your solution was. โœจ๐Ÿ–Š๏ธ
The game also has this sneaky psychological trick: it convinces you that the level is easy right up until your last orb. That final pickup is where confidence goes to die. Youโ€™re reaching for it, youโ€™re almost there, and your lineโ€™s tail is doing something suspicious behind you. You can feel the mistake before it happens. You still do it anyway. Then you restart with a sigh that sounds like โ€œI canโ€™t believe Iโ€™m being outsmarted by geometry.โ€ ๐Ÿซ ๐Ÿ“
๐—–๐—ข๐—Ÿ๐—ข๐—ฅ๐—˜๐—— ๐—ข๐—ฅ๐—•๐—ฆ, ๐—š๐—ฅ๐—”๐—ฌ ๐—ง๐—ฅ๐—ข๐—จ๐—•๐—Ÿ๐—˜, ๐—”๐—ก๐—— ๐—ฌ๐—ข๐—จ๐—ฅ ๐—œ๐—ก๐—ก๐—˜๐—ฅ ๐——๐—ฅ๐—”๐— ๐—” ๐ŸŽจโš ๏ธ
The colored balls are the obvious goal, but the real game is the space between them. Some placements are inviting, like breadcrumbs. Others are traps disguised as โ€œjust one quick move.โ€ Gray hazards and awkward layouts force you to respect the level design. You canโ€™t brute force it by dragging wildly because the line has presence. It occupies space. It swings. It bumps. It refuses to be ignored. ๐ŸŒ€
And you start developing habits, like a real player does. You slow down near tight corners. You widen your turns. You approach clusters from a safer angle. You even do that thing where you pause for a second, staring at the screen, then whisper โ€œokayโ€ฆ okayโ€ฆโ€ as if the game can hear you. It canโ€™t, but honestly it feels like it can. ๐Ÿ˜…๐Ÿ‘‚
What makes Another Pretentious Game work as a brain teaser is that it rewards calm, but it also tempts you into rushing. The levels arenโ€™t long, so your brain tries to speedrun them. โ€œThis oneโ€™s simple.โ€ โ€œIโ€™ll just grab these two fast.โ€ โ€œNo need to plan.โ€ And then you clip something, or you realize your line length was wrong, or you boxed yourself into a corner with your own tail like a cartoon snake with a bad day. The punishment isnโ€™t cruel, itโ€™s immediate. Restart. Try again. Do it cleaner. That loop is pure puzzle addiction. ๐Ÿ”๐Ÿ˜ˆ
Thereโ€™s also a weird beauty in how it feels when you finally solve a layout that annoyed you. You donโ€™t just finish it, you understand it. You see the intended route, the safe sweep, the order that makes everything fall into place. For a second, you feel like you cracked a code. Then the next level shows up and youโ€™re humbled again. Classic. ๐Ÿ˜ญโœจ
๐—ง๐—›๐—˜ โ€œ๐—ฃ๐—ฅ๐—˜๐—ง๐—˜๐—ก๐—ง๐—œ๐—ข๐—จ๐—ฆโ€ ๐—ฃ๐—”๐—ฅ๐—ง ๐—œ๐—ฆ ๐—ฌ๐—ข๐—จ๐—ฅ ๐—•๐—ฅ๐—”๐—œ๐—ก ๐—ง๐—”๐—Ÿ๐—ž๐—œ๐—ก๐—š ๐—ง๐—ข ๐—œ๐—ง๐—ฆ๐—˜๐—Ÿ๐—™ ๐Ÿค๐Ÿงฉ
The gameโ€™s name is a wink, but it also fits. Because at some point, you start narrating your own decisions like youโ€™re the lead character in a very artsy documentary about drawing lines. You catch yourself thinking things like, โ€œI must respect the curve,โ€ or โ€œthe tail is a metaphor for consequences,โ€ or โ€œperhaps the shortest path is not the safest path.โ€ Who are you. Why are you like this. ๐Ÿ˜‚๐ŸŽญ
That inner monologue is part of the charm. The game is minimal enough that your brain fills in the drama. Every restart feels personal. Every success feels earned. Youโ€™re not watching a character struggle, youโ€™re watching your own precision struggle. When you mess up, thereโ€™s no excuse. It was your line. Your angle. Your speed. Your decision. And somehow that makes it more compelling, not less. ๐Ÿง ๐Ÿ–Š๏ธ
It also makes the game perfect for quick sessions. You can play a few levels on Kiz10, leave, come back later, and immediately understand what to do. But the difficulty curve is just spicy enough to create that โ€œone more attemptโ€ trap. Because youโ€™ll miss a level by an inch and your brain will refuse to let it go. Youโ€™ll want the clean run. The elegant sweep. The smooth arc that collects everything like a magician pulling scarves out of a hat. ๐ŸŽฉ๐ŸŒ€
๐—ง๐—œ๐—ฃ๐—ฆ ๐—ช๐—œ๐—ง๐—›๐—ข๐—จ๐—ง ๐—”๐—–๐—ง๐—œ๐—ก๐—š ๐—Ÿ๐—œ๐—ž๐—˜ ๐—” ๐—ง๐—˜๐—”๐—–๐—›๐—˜๐—ฅ ๐Ÿ˜Œ๐Ÿงท
If you want to play better, the biggest upgrade is patience. Draw with intention. Give your line enough length to reach clusters, but not so much that it becomes a liability. Think about the order of pickups before you move. Approach tight spaces slowly, like youโ€™re guiding something fragile through a crowded hallway. And when you fail, donโ€™t rage-drag. Rage-dragging is how you lose twice. ๐Ÿ˜…
Youโ€™ll notice the game starts to feel easier the moment you stop fighting it and start partnering with it. The lines has behavior. Respect it. Use wide arcs. Make room. Treat the tail like it matters, because it does. The satisfying part is that this isnโ€™t about speed. Itโ€™s about control. When you get that control, Another Pretentious Game becomes this oddly relaxing drawing puzzle where your best solutions look simple, even though they absolutely were not. ๐Ÿง˜๐Ÿ–Š๏ธโœจ
By the time youโ€™ve cleared a good chunk of levels, youโ€™ll realize what the game really is: a compact, clever test of planning, precision, and calm hands. A line-drawing puzzle that makes you feel smart, then immediately makes you feel silly, then hands you one more level like a challenge in a tiny, polite envelope. On Kiz10, itโ€™s the perfect kind of โ€œpretentiousโ€ gameโ€ฆ because the only thing being dramatic is you, staring at a curve you drew, muttering, โ€œI can do this cleaner.โ€ ๐Ÿ˜ญ๐Ÿงฉ

Gameplay : Another Pretentious Game

FAQ : Another Pretentious Game

What is Another Pretentious Game on Kiz10?
Another Pretentious Game is a line-drawing puzzle game where you sketch a snake-like line and guide it to collect colored orbs while avoiding hazards and tight spaces.
How do you play the drawing mechanics?
You draw the line first, then drag and steer it through the level. The length and shape you create matter, because the โ€œtailโ€ can collide or block you if you rush. ๐Ÿ–Š๏ธ๐Ÿ
Why do I fail near the end of a level so often?
Most mistakes happen when the line gets too long, the tail swings into danger, or you grab the final orb without leaving enough turning space. Slow down on the last pickups. ๐Ÿ˜…
Is this a skill game or a logic puzzle?
Itโ€™s both. The route planning is pure brain-teaser logic, but clean wins also require steady control, careful curves, and patience with movement. ๐Ÿง โœจ
Whatโ€™s the best strategy for harder stages?
Plan the pickup order before moving, draw a line that fits the layout, and use wide arcs in narrow areas. Treat the tail like a real obstacle, not decoration. โš ๏ธ๐ŸŒ€
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