🏙️ Rooftops, curfews and zero chill
Being a superhero sounds cool until you realise you still have a curfew. DC Super Hero Girls: Super Late drops you on the rooftops of the city right after a long night of crime fighting, with one tiny problem: the girls are late getting home. Somewhere down there, Commissioner Gordon is checking his watch, and up here you’re sprinting across skyscrapers like the world’s most stressed parkour squad.
This isn’t a gentle stroll. The skyline turns into a moving treadmill of billboards, antennas, boxes, vents and gaps that are way too wide for normal people. Luckily, you’re not normal people. You’re controlling a rotating lineup of DC heroines racing over the city, trying very hard not to plummet between buildings or smash into a badly placed obstacle. Every second the timer ticks down, every misstep feels louder, and every clean jump feels like you just bought yourself one more minute of freedom.
🦸‍♀️ Squad goals: Wonder Woman, Supergirl and friends
The best part of Super Late is that you’re never stuck with just one heroine. The game is built around swapping between DC Super Hero Girls on the fly, using their different powers to survive the rooftop chaos. One hero might be better at powerful forward bursts, another at gliding across scary gaps, another at squeezing under tight spots with style. Together, they’re basically one overpowered parkour machine wearing different costumes.
You’ll find yourself thinking in terms of “who solves this problem fastest?” See a huge gap coming up? Swap to the girl whose jump or dash feels most like a mini flight. Spot low pipes or hanging signs ready to smack you in the face? Switch to the heroine who can slide under them without breaking stride. It’s like juggling three or four different move sets in one continuous run, and when you chain it right—jump with one, swap mid air, land as another—it feels absurdly satisfying, like you just choreographed your own comic book panel.
⚡ Run, jump, slide, repeat… but faster
Super Late is a side scrolling runner at heart. The city auto-scrolls, the girls auto-run, and your job is to keep their heroic faces out of the pavement. You jump over gaps and stacked crates, slide under low obstacles and react to whatever unpleasant surprise the rooftops throw at you next. Early on it feels forgiving. Then the game quietly turns the dial up and suddenly everything’s closer, quicker and less polite.
It’s that classic runner brain loop: see, react, survive, immediately see the next thing. You never fully relax because the timer at the top keeps reminding you that “late” isn’t just a cute title. Every stumble wastes precious seconds. Every mistimed jump that forces you to clamber back up feels like your star rating dropping in slow motion. Fail enough times and you’re restarting the level with that little internal pep talk: okay, this time I’m not faceplanting on the same billboard twice.
🎮 Buttons that anyone can use, timing that punishes everyone
Controls are refreshingly simple. One button to jump, one to slide, another to swap heroines at just the right moment. That’s basically the whole controller. You can hand the game to a younger player and they’ll figure it out in a couple of seconds. But don’t let that simplicity fool you—timing those basic moves at high speed is where the game quietly laughs and asks if your reflexes are actually awake.
At first you’ll over-jump everything, smash into signs you clearly saw coming and forget that sliding even exists. Then muscle memory kicks in. Your thumb starts tapping shorter jumps, your finger hovers over the slide key any time a suspicious low shape appears on the horizon, and swapping heroes stops feeling like panic and starts feeling like planning. Before you know it, you’re threading through patterns that would have wrecked you ten minutes ago and wondering when exactly you got this good.
🌌 Metropolis at night, one long obstacle course
The rooftops aren’t just flat platforms; they’re a tour of a living city that’s a little too tall for comfort. Neon signs flicker in the background, water tanks and vents break up the horizon, cranes and billboards form awkward high-low patterns you have to read on the fly. Some sections play nice and give you generous space between hazards. Others feel like someone dumped a whole toolbox of objects onto the level and left you to sort it out with superhero parkour.
You’ll hit stretches where the game clearly expects you to stay in rhythm—jump, slide, jump, jump, swap, slide—with almost no time to think between actions. Then, suddenly, a wider section opens up and you get half a breath to check the timer and decide whether to push harder or play safe. It’s a nice little roller coaster of tension: tight, then loose, then tight again, like the game is teasing you for thinking you were done.
⏱️ Stars, pride and the “just one more run” curse
Finishing a level is only step one. Super Late also rates how fast you were, turning every rooftop sprint into a quiet competition with yourself. Reach home before the timer runs low and you walk away with a shiny top rating. Scrape over the line with seconds to spare and, sure, you still win… but you’ll feel that itch to try again and clean it up.
That’s where the game gets you. You replay a stage “just to get three stars,” and now you’re experimenting with more aggressive hero swaps, riskier jumps and tighter slides under obstacles you used to avoid. Sometimes it pays off and you shave huge chunks off your time. Sometimes you crash three times in the first thirty seconds and wonder what went wrong with your life decisions. Either way, you hit restart again, because clearly you can do better than that.
đź’« DC energy in bite sized Kiz10 form
Even in a small browser window, DC Super Hero Girls: Super Late carries full comic book energy. You’ve got a squad of recognisable heroines, each with their own style, racing through a stylised city that feels pulled straight from a Saturday morning cartoon marathon. Nothing is grim or heavy; even when you fail, it’s more “whoops, rewind the episode” than “you ruined everything.”
On Kiz10 it fits perfectly: no downloads, no complicated setup, just click, play, run across rooftops and pretend being dangerously late is all part of the mission. Younger players can enjoy the bright visuals and simple controls, while older fans can squeeze every drop of performance out of the timer, hunting for that perfect, mistake free run. If you enjoy superhero games, endless runners, or the pure joy of swapping between DC heroines mid sprint, this one earns a permanent slot in your favorites bar.