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Everyone's Gone - Hack of Super Mario World

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A survival horror game on Kiz10 where a twisted castle steals the cheerful colors of a classic platformer and turns them into dread. Explore, hide, solve puzzles, and survive.

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Play : Everyone's Gone - Hack of Super Mario World 🕹️ Game on Kiz10

👁️ Empty kingdom, wrong silence
You wake up in a castle that looks familiar only for a second. The colors are drained, the banners hang like tired ghosts, and the corridors feel longer than they should. Everyone is gone. No cheery crowds, no friendly beats in the background, just the click of your steps and a light that flickers like it wants you to turn back. You move because standing still feels louder than walking. The first locked door tells you the rules have changed. This world used to honor speed and jumps. Now it respects patience, attention, and the quiet courage to open doors that do not want to be opened.
🕯️ Rules of survival without power
You cannot punch your way out of this. That single fact rewires your brain. You are not here to fight. You are here to observe, memorize, and move with intent. Every room is a small test. Some are about angles and timing. Some are about light and sightlines. Some are about knowing when to resist the urge to sprint. If something stirs in the dark, you duck into a wardrobe, crouch behind a cracked statue, or kill your light and count to three while your heart drums in your throat. A platformer hero learns that the bravest move is sometimes standing perfectly still.
🗝️ Keys, riddles, and locked memories
The castle hoards its secrets with petty cruelty. You find a crest carved into stone, later a matching key tucked behind a broken window, and even later the door that accepts it as if this place planned the detour to waste your nerves. Puzzles are not loud. They are ink smudges on a torn note that hint at a date, a painting missing its brightest corner, a melody that repeats in one wing but not the other. Put the details together and a hidden hallway sighs open. Miss the pattern and you loop the same corridor until your own footsteps start to sound like someone else’s.
👣 Things that hunt the corridors
You do not get a clean look at them at first. A shape crosses the far end of the hall. A shadow on a balcony leans forward and then vanishes. When you finally do meet one in full, the room drops a few degrees. They do not lunge in wild arcs. They study. They listen. They cut off escape with patience that makes you hate how human they feel. Outrunning them is less about speed and more about rhythm. You use pillars to break line of sight, slide through narrow gaps, and close doors softly enough that the latch does not betray you. If you panic, the castle hears it.
🎧 Sound, light, and the pulse in your hands
This place is scored for headphones. Wind speaking under doors. A chain tapping a wall somewhere you do not want to visit yet. A soft piano phrase rippling from a wing that used to be friendly and is not anymore. Light is both friend and snitch. A candle reveals a clue in a painting and also puts a glow on your jacket that predators notice from down the hall. You learn to travel on the edge of darkness, to swing your camera like a lantern and catch those small reflections that only appear when you stand at the worst possible angle.
🗺️ Three endings, one obsession
The story bends to how you move through it. Rush and you will survive with more questions than answers. Linger, read, connect the little tragedies in each room, and the castle opens up a gentler path that still hurts to look at too closely. There are three conclusions sitting in these stones. None of them feel like fireworks. They feel like choices living with you. The best part is how the game never waves a banner that says good or bad. It just watches what you decide to value and writes the last page in your handwriting.
🔥 Nightmare mode changes the script
When you think you understand the layout, the tougher mode turns the map slightly out of phase. Familiar routes develop blind spots. A corridor that felt safe now has a hum that drains your nerve faster than your stamina. New behaviors appear in the things that hunt you a pause where there used to be a charge, a baiting step that invites you into a trap you only recognize in hindsight. Keys shift, puzzle logic tightens, and the comfort of habit dissolves. You will still survive, but you will not survive the same way twice.
🕰️ Save slots the right kind of mercy
You are not being asked to prove purity. The castle lets you keep several progress points so that experiments do not cost an entire evening. Use them like field notes. Keep one before a puzzle you are still mapping. Keep another before a staircase that feels wrong. If you find a thread of story you like, protect it. If you want to see how reckless you can be and still make it to the exit, branch and make your mess in peace. The game respects curiosity and the fact that fear makes you play better on the second pass.
🧩 Micro tactics that feel earned
Little habits keep you alive. Press your ear to a door and count the seconds between the scrape and the pause. Use reflections in glass to spy around corners. Walk the outer arc of a circular room so your shadow stays short. Heal your nerves by mastering one route perfectly, then jump to a new wing before confidence turns to noise. The puzzles love patterns, and so do the predators. Break your own rhythm every so often or the castle will solve you.
🎮 Controls that disappear into instinct
Movement is familiar and precise. You read rooms with slow camera sweeps, squeeze through gaps with a thumb flick, hold your breath while you hide and release it when the lights calm down. Nothing in the input is complicated, because the complication belongs to the castle. The better you steer, the more you notice the design trying to steer you back. That tug of war between your instinct and the building’s mischief is where the best moments live.
🌑 Why you will keep returning
Because dread is a shape you can learn. The first hour is caution, the second is competence, and the third is curiosity turning into obsession. You come back to test a theory about a symbol above a door, to try a route without using a candle, to chase a different ending that only requires one brave decision you avoided last time. You keep returning because this world was once a bright platformer in your memory and now it stands as a warning about what happens when joy is stripped of company. Everyone is gone. You are not. For now.
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GAMEPLAY Everyones Gone - Hack of Super Mario World

FAQ : Everyones Gone - Hack of Super Mario World

1. What kind of game is Everyone's Gone?
A survival horror remix set in a decaying castle. You explore, solve environmental puzzles, hide from relentless enemies, and piece together a story with multiple endings.
2. Is there combat?
No. You cannot fight back. Survival depends on stealth, timing, and using cover, doors, and light to break line of sight while you search for keys and clues.
3. How do saves and endings work?
You can keep multiple save slots to test routes and puzzles. Your choices and discoveries push the narrative toward one of three endings.
4. What does Nightmare Mode change?
Enemy behaviors shift, routes become riskier, and puzzle logic tightens. Familiar rooms gain new threats, rewarding players who observe patterns closely.
5. Any tips for beginners?
Move slowly, conserve light, listen at doors, and map one safe loop per wing. If a path feels wrong, backtrack and look for visual hints on walls and portraits.
6. Similar horror games on Kiz10
Silent House
The Haunted House
The House Of Evil Granny
NextBots: Escape
Backrooms Online Game

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