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Mario FPS

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An FPS action game on Kiz10 where Mario storms Doom-style corridors, drops Goombas with nonstop gunfire, and grabs coins while hunting the exit like itโ€™s a miracle.

(1852) Players game Online Now

Play : Mario FPS ๐Ÿ•น๏ธ Game on Kiz10

๐— ๐—”๐—ฅ๐—œ๐—ข ๐—ช๐—œ๐—ง๐—› ๐—” ๐—š๐—จ๐—ก ๐—œ๐—ฆ ๐—” ๐—ฉ๐—˜๐—ฅ๐—ฌ ๐—ฆ๐—ฃ๐—˜๐—–๐—œ๐—™๐—œ๐—– ๐—ž๐—œ๐—ก๐—— ๐—ข๐—™ ๐—–๐—›๐—”๐—ข๐—ฆ ๐Ÿ„๐Ÿ”ซ
Mario FPS takes a familiar face and throws him into a world that does not care about mushrooms, pipes, or polite platforming. This is the classic Doom vibe wearing a Mario mask, and it works because it feels wrong in the funniest possible way. You load in, the corridors feel maze-like, the atmosphere feels tense, and your brain keeps expecting a jump-stomp solutionโ€ฆ then remembers youโ€™re holding a weapon and the Goombas are not here to be cute.
On Kiz10, it lands as a straight-up first person shooter with a playful parody twist. You move through levels, investigate corners, collect piles of coins, and wipe out every Goomba that crosses your path so you can reach the exit door in one piece. Itโ€™s fast, itโ€™s simple, and it has that old-school โ€œkeep moving or get punishedโ€ energy that makes you lean forward without realizing it.
๐—–๐—ข๐—ฅ๐—ฅ๐—œ๐——๐—ข๐—ฅ๐—ฆ, ๐—ž๐—˜๐—ฌ ๐—ฉ๐—œ๐—•๐—˜๐—ฆ, ๐—”๐—ก๐—— ๐—ง๐—›๐—˜ ๐—จ๐—ฅ๐—š๐—˜ ๐—ง๐—ข ๐—–๐—›๐—˜๐—–๐—ž ๐—˜๐—ฉ๐—˜๐—ฅ๐—ฌ ๐—–๐—ข๐—ฅ๐—ก๐—˜๐—ฅ ๐Ÿงญ๐Ÿงฑ
The levels have that classic FPS structure where hallways branch, rooms open up, and youโ€™re constantly thinking, did I already come through here, or am I about to walk into a surprise? The game nudges you to explore instead of sprinting blindly. Sometimes the safest route is not the shortest one. Sometimes coins pull you into side paths that feel harmless until something jumps into your face and you start firing like your mouse button owes you money.
Itโ€™s also one of those shooters where corners matter. Not because the game is trying to be tactical and realistic, but because tight spaces create sudden danger. You canโ€™t always rely on distance. Sometimes youโ€™re clearing a room at close range, your aim gets messy, and you win by staying calm while everything gets loud. Other times you spot a Goomba early and clean it up before it becomes a problem, and you feel like a genius for three seconds.
The pacing stays snappy because thereโ€™s always something pulling you forward: another corridor, another stash, another door that looks like itโ€™s hiding progress. The exit is the goal, sure, but the route to it is where the game actually lives.
๐—š๐—ข๐—ข๐— ๐—•๐—”๐—ฆ ๐—”๐—ฅ๐—˜ ๐—ก๐—ข๐—ช ๐—” ๐—ฆ๐—›๐—ข๐—ข๐—ง๐—œ๐—ก๐—š ๐—ฃ๐—ฅ๐—ข๐—•๐—Ÿ๐—˜๐—  ๐Ÿ˜…๐Ÿ‘Ÿ
Thereโ€™s a weird little thrill in seeing classic Mario enemies treated like FPS targets. It flips your instincts. Youโ€™re used to bouncing on them. Here, youโ€™re aiming at them, and it turns the whole vibe into parody action. The Goombas become part of the pressure system: they force you to keep moving, keep scanning, keep reacting.
Youโ€™ll notice that the game rewards players who donโ€™t panic-fire. Panic-fire feels natural, especially when a threat appears close, but it usually wastes time and control. The better approach is short bursts, quick corrections, and staying aware of the space youโ€™re in. The moment you lose spatial awareness in a maze shooter is the moment you start backpedaling into trouble.
And yes, you will absolutely backpedal into trouble at least once. Itโ€™s basically tradition.
๐—–๐—ข๐—œ๐—ก๐—ฆ ๐—”๐—ฅ๐—˜ ๐—ง๐—›๐—˜ ๐—Ÿ๐—œ๐—ง๐—ง๐—Ÿ๐—˜ ๐—•๐—ฅ๐—”๐—œ๐—ก ๐—ง๐—ฅ๐—”๐—ฃ ๐Ÿ’ฐ๐Ÿ˜ˆ
Coins arenโ€™t just decoration here, theyโ€™re bait. They give the run a greedy rhythm. You see shiny currency, you drift toward it, and suddenly youโ€™re out of position. Thatโ€™s the fun tension. Do you play it safe and head for the objective, or do you explore one more corner because you swear thereโ€™s a stack of coins back there and you can totally handle it?
That โ€œtotally handle itโ€ voice is how half your deaths happen in games like this. But itโ€™s also what makes it replayable. Youโ€™re not only trying to win, youโ€™re trying to win while scooping up everything you can, which changes your route, changes your risk, changes your story each time. The best runs are the ones where you stay sharp while being greedy, which sounds silly until youโ€™re doing it and you realize itโ€™s actually a skill.
It becomes a loop of tiny decisions: grab, clear, move, check, grab again. When it flows, it feels smooth. When it breaks, it breaks loudly.
๐—˜๐—ซ๐—œ๐—ง ๐——๐—ข๐—ข๐—ฅ ๐— ๐—˜๐—ก๐—ง๐—”๐—Ÿ๐—œ๐—ง๐—ฌ: ๐—ฆ๐—จ๐—ฅ๐—ฉ๐—œ๐—ฉ๐—˜, ๐—ฆ๐—˜๐—”๐—ฅ๐—–๐—›, ๐—˜๐—ฆ๐—–๐—”๐—ฃ๐—˜ ๐Ÿšชโš ๏ธ
The goal is to reach the exit door safely, and that gives the game a clean sense of direction. Youโ€™re not just farming enemies forever. Youโ€™re pushing through a level like itโ€™s a hostile puzzle box, searching for the path out. The door becomes the promise that the chaos has an end, which makes the middle feel more intense. You can taste progress, but you still have to earn it.
This is where exploration and aggression meet. You canโ€™t just turtle up, because the level wants you to move. You canโ€™t just sprint, because corners and enemies punish impatience. The sweet spot is moving with purpose: clear whatโ€™s in front of you, glance into side spaces, grab coins when itโ€™s smart, and donโ€™t drift so far into curiosity that you forget the objective exists.
Itโ€™s a small, classic FPS mindset, but it fits perfectly with the Mario parody flavor. Youโ€™re basically speedrunning a weird alternate universe where the plumber picked a different career path.
๐—ช๐—›๐—ฌ ๐—œ๐—ง ๐—ช๐—ข๐—ฅ๐—ž๐—ฆ ๐—ข๐—ก ๐—ž๐—œ๐—ญ๐Ÿญ๐Ÿฌ ๐ŸŽฎ๐Ÿ”ฅ
Mario FPS is quick fun with a strong hook: Doom-style shooting mixed with Mario vibes, Goomba blasting, coin collecting, and maze exploration that keeps you scanning every corner. Itโ€™s not trying to be a massive epic, itโ€™s trying to be a sharp, replayable browser shooter you can jump into and instantly understand. If you love retro FPS energy, fast action, and parody game chaos, this one hits that sweet spot where the gameplay is simple, but the runs still feel tense.
Youโ€™ll start a level thinking youโ€™ll play โ€œcarefully.โ€ Five minutes later youโ€™re sprinting, grabbing coins, firing at Goombas, and desperately searching for the exit door like itโ€™s the only calm thing left in the map. And when you finally reach it, youโ€™ll probably think one more run, but this time Iโ€™ll collect more coins and take less damage. Sure. Good plan. ๐Ÿ˜„๐Ÿ”ซ๐Ÿ„
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FAQ : Mario FPS

What is Mario FPS?
Mario FPS is a Doom-style first person shooter on Kiz10 where you play as Mario, eliminate Goombas, collect coins, explore maze-like rooms, and reach the exit door safely.
How do I beat levels faster?
Keep moving, clear corners before pushing forward, and learn the layout. Quick scanning and controlled bursts help more than spraying shots and getting lost in loops.
Why should I explore instead of rushing the exit?
Exploration helps you collect more coins and spot safer routes. Checking side rooms can prevent you from running into surprise threats in tight corridors.
Best tips for aiming in close corridors?
Use short, steady shots, avoid panic flicking, and back up to create space when possible. Corners are dangerous, so peek carefully and reset your position after each fight.
How do I avoid taking too much damage?
Donโ€™t stand still in doorways, donโ€™t chase coins into blind corners, and always clear the nearest threat first. Staying calm in tight rooms is the real defense.
Similar retro FPS and shooter games on Kiz10
Doom 2
Doom Forever
Freedoom
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