Advertisement
..Loading Game..
Sketchman Gun
Advertisement
Advertisement
More Games
Play : Sketchman Gun 🕹️ Game on Kiz10
The first thing you notice in Sketchman Gun is the noise the pencil made before you arrived. The whole level looks like someone grabbed a notebook, spilled caffeine on it and then decided to draw a deadly obstacle course instead of doing homework. Lines wobble, platforms look hand drawn, and in the middle of that messy masterpiece there is you, a tiny stickman with way too many weapons for such a slim body. One tap and he starts running, and from that moment on the page refuses to sit still. ⚡🎨
It is not a slow warm up kind of game. The run begins with a casual hop over a crate, a couple of coins floating in the air like a lazy tutorial, and you think “ok, easy.” Two seconds later there is a mine, a saw blade and a flying enemy heading straight for your face. You jump, double jump, mash the fire button, and somehow survive with one heart left and a nervous laugh. That is the moment Sketchman Gun hooks you. It feels like an endless sketch that keeps adding angry details while you are already inside the drawing. 💥🧨
Controls are simple in the best way. On keyboard or touch, one thumb handles jumping, the other handles shooting. Jump once to clear small gaps, hold a little longer for a bigger arc, and chain a double jump when the game throws a rude spike wall right after a pit. Your shots fire in the direction you face, but the game is generous enough to auto throw knives and bullets at anything in your lane, so you can focus on timing. When it clicks, you are not thinking “press space, click mouse.” You are just responding, like tracing a line that is already in your head. 🎮✨
Of course, the level designer is not on your side. The path is packed with mines hidden behind crates, spiky floors that punish lazy jumps, and hanging saws that swing just late enough to catch you if you rush. Some enemies run at you with the same panic you are feeling, others float in patterns that force you to decide between a safe jump and a risky headshot for extra coins. There are moments where the whole screen looks like a chaotic doodle of danger and your brain has to pick one focal point: “Ok, first the flying guy, then the mine, then the ring of coins. Do not trip on the tiny box at the end.” 😈🧱
Coins are the quiet reason you keep coming back. Every run scatters little gold circles across the sketchbook, and grabbing them always feels just a bit dangerous. You can play it safe and stick to the ground, or you can climb the air, jumping into awkward arcs to scoop that last coin sitting right under a saw. Later, magnets appear as power ups, sucking coins toward you while you focus on survival. Those coins matter because they pay for upgrades: more health, stronger weapons, better power ups, all the small buffs that turn your clumsy stickman into a smug little action hero. 💰🧲
Weapons are where the game gets loud. At first you have a basic gun that does the job and nothing more. Then you unlock faster pistols, bulky rifles that chew through enemies, and wild options that feel like they were added by a bored artist during lunch break. One run you are firing neat little bursts, the next you are spraying bullets while your stickman also tosses knives for free. Sometimes you unlock a sword and suddenly you are diving into enemies on purpose just to slice them up close. Swapping between these toys changes the entire rhythm; the same corridor plays differently if you carry precision shots instead of a rapid fire storm. 🔫🗡️
The nice surprise is how much personality this tiny character develops without saying a word. There is that run where you mistime a jump, land on the edge of a mine, somehow survive, and then panic shoot every enemy on screen. Or the moment you collect a magnet, hit a perfect double jump, and watch a waterfall of coins chase you across the level. Every near miss turns into a little story you will probably retell to yourself like “I should have died there, no idea how I didn’t.” The sketchy art style makes failures feel less serious and more like scribbles you can erase and try again. 😅📓
Under the chaos there is a surprisingly strategic layer. You start noticing patterns: mines tend to appear after long flat stretches, enemies usually spawn near coin clusters, and saws love being placed right where your second jump would normally land. Once you see that, you stop reacting blindly and begin planning half a second ahead. You might choose to ignore a tempting coin because you know a flying enemy is about to spawn at that height. You learn to jump earlier than feels natural, to shoot a crate before you reach it, to use your double jump as an emergency tool instead of a habit. It is still messy, but it becomes a smart kind of messy. 🧠🔥
Difficulty ramps up in that “one more try” way that good arcade games always chase. Early runs end with you slamming into the same trap again and again, but as your upgrades grow and your hands adapt, you start cruising through those old problem spots without thinking. Then you reach new sections where the page gets even denser: stacked traps, quicker enemies, awkward platform spacing. The game is not afraid to make you feel clumsy again, and weirdly that is what keeps it fresh. When you finally get past a zone that felt impossible, the victory feels bigger than the tiny stickman on screen. 🏁💫
Sketchman Gun also nails that short session loop. A run might last thirty seconds or a couple of minutes, but it never feels wasted. Even the bad ones fill your pockets with a few coins or remind you of a mistake to avoid next time. It is the perfect “just one more run” game: something you open for a quick break and then realize, half an hour later, that you are still chasing a slightly cleaner line through the same dangerous drawing. The combination of simple controls, sharp danger and satisfying upgrades makes it easy to drop into and weirdly hard to close. ♾️🕹️
If you like stickman games, running games or shooting games that do not overcomplicate things, Sketchman Gun is a sweet spot. It feels immediate, it looks playful and it punishes you just enough to keep your attention awake. You will scream at mines you knew were there, laugh at jumps you absolutely overdid, and get way too proud of a perfect streak of headshots drawn on a page that looks like a kid’s notebook. When you are ready to turn that sketchbook into an arena, load up Sketchman Gun on Kiz10, fire up your favorite weapon and see how far your little hand drawn daredevil can really go. 🎯🔥
Advertisement
Controls
Controls